Sep 25, 2023 | Artistic Tools, dementia, Research
Intention: empower, transfer emotions The game aims to create positive feelings using poetry and imagination. We start by noticing something beautiful about an elderly person and express it poetically, comparing them to lovely things like stars or rivers. ...
Sep 25, 2023 | Artistic Tools, dementia, Research
Intention: changing the atmosphere, making residents feel beautiful, recalling memories Clowns introduce an activity by bringing in vintage objects to decorate and transform the space, evoking a nostalgic retro party atmosphere. These objects, such as a...
Sep 25, 2023 | Artistic Tools, dementia, Research
Intention: creating familiarity, creating group connection. We begin our interaction from the room’s entrance by saying hello and calling everyone by their name. The act of speaking your own name serves as an invitation for connection. Playing...
Sep 25, 2023 | Artistic Tools, dementia, Research
Intention: awakening interest, giving impulse, encouraging people to lift heads and make eye contact Our initial gesture involves showcasing the shoes we’re wearing, bringing them to eye level for the audience, and initiating slow, deliberate movements. As we...
Sep 25, 2023 | Research, Artistic Tools, dementia
Intention: connecting, play, making the audience move. The initial step involves being fully present and establishing a connection with the breath. Then, the clown begins by mirroring one of the resident’s movements. As the game progresses and the...
Sep 25, 2023 | Artistic Tools, dementia, Research
Intention: connecting, breaking the space. Everyone gathers around the parachute, and the gentle movements of this object capture their attention and arouse curiosity. Clowns invite the audience to engage with it, either by tossing soft objects onto it or simply...
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